Senior producer Jason Leigh comments that “We’ve taking some flack over ‘oh, you’ve just gone Call of Duty,‘ but we’re not just one note.” The way Leigh sees it, “There’s a huge spectrum of it being serious and mainstream, but if you delve in you can do some really ridiculous stuff.” It’s a tough spot for Capcom Vancouver who, on top of the open-world changes, is attempting to balance the humor with the serious. Earlier this year at E3, the reveal trailer showed what looked to be a darker tone for the series. Not everyone is happy however with the changes, as some fans claim that the essence of the series lies in their strict structure and goofy atmosphere. We kept have to ask ‘How can we make this seamless?’ while still getting all of the data that we needed to get in … But it really hurt the user experience in DR2, hitting that load screen over and over and we wanted the world to feel bigger.” Gilbride Said.ĭead Rising 3 on the right compared to the previous 2 games on the left So that became a big part of our decision making process. Technical Art Director Liam Gilbride shed a little more light on how the game is shaping up, stating that “We don’t have the luxury of putting up a load screen.” According to the studio, they estimate that players will be using vehicles around 50 percent of the time to travel through the map.Įxecutive Produce Jeff Bridge stated that “With the Xbox One, we had the ability to make a way bigger world, and way more detail that can go into that world.” He continued talking about what it meant to go “truly open-world” and how Dead Rising 3 would offer “No more load screens, with the biggest world that we’ve been able to make, with loads of zombies.” ![]() According to The Financial Post, Dead Rising 3′s map is going to be bigger than both previous installments of the series.Ĭapcom Vancouver have embarked on an ambitious endeavor to make this the largest game in the series. ![]() ![]() Grand Theft Auto isn’t the only game getting a few map reveals this week.
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